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Alison Ouska
Alison Ouska
2D/3D Generalist
San Francisco Bay Area, United States

Summary

Experienced Modeler with a demonstrated history of working in the aviation and aerospace industry. Skilled in 3D Modeling, ZBrush, Adobe Creative Suite, and Photography. Strong art and design professional, graduated with a masters degree from University of Utah's Entertainment Arts and Engineering program.

Skills

Concept ArtCharacter Design3D ModelingTeachingHard Surface ModelingCharacter ModelingEnvironment ModelingUV MappingPBR TexturingTexturingProp ModelingArt Direction

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
3DCoat
3DCoat
Photoshop
Photoshop
InDesign
InDesign
After Effects
After Effects
Blueprints
Blueprints
Cascade
Cascade
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Walk In the Woods
    • Year
      2018
    • Role
      Lead Artist,
    • Company
      Something Dark Studios
    • Video Game
      Imperium
    • Year
      2018
    • Role
      Concept Artist, 3D Modeler, Texture Artist
    • Company
      PlayWrite Studios
    • Video Game
      Year of The Gear
    • Year
      2016
    • Role
      Art Director/Lead Artist
    • Company
      G.O.A.T. Studios

Experience

  • Art Lead at Something Dark Studios
    Salt Lake City, United States of America
    May 2017 - May 2018

    Lead art team in creating a cohesive style, for a procedural online multiplayer game, set in an exterior enviroment. Developed Visual aesthetic, and worked with designers and engineers to ensure art was integrated with gameplay. Built LOD systems, coded tech art solutions to procedural generation problems. Created Shaders/Materials, 3d Models, textures, as well as assisted with creating Level Design Pipeline, and assisted with Motion Capture.

  • Concept Artist/3D modeler at Playwrite Studios
    salt lake city, United States of America
    January 2017 - May 2018

    Helped with with initial game development, through game design and concept art. Worked as a 3D modeler, creating environment assets. Worked as a contract artist near the end of the project to assist with troubleshooting Materials and Shaders as well as creating more environment models.

  • Art Director at G.O.A.T. Studios
    salt lake city, United States of America
    September 2015 - May 2016

    -Was pivotal in game design, as well as created a cohesive and cutting edge style for this mobile platformer.

    -Managed small team of artist to create over 50 kit-bashed levels.

    -Trained artists in creating environment kits.

    -Created game with Next-Gen graphics in Unity that runs on a mobile device.

  • 3D Modeler/Research Associate at Rockwell-Collins
    Salt Lake City, United States of America
    January 2015 - April 2017

    Assisted in development of 3D modeling pipeline using current gen tools, Such as Maya and Quixel Suite, as well as Creating 3D assets for their flight simulation products.

  • Instructor of 3D modeling at University of Utah
    Salt Lake City, United States of America
    May 2017 - May 2018

    Teach students the complete modeling pipeline using Autodesk Maya.

  • Art Director at P.S. Lifewriting
    West Jordan, United States of America
    January 2011 - January 2015

    Worked to develop Micropublications, for Individual clients.