Experienced Modeler with a demonstrated history of working in the aviation and aerospace industry. Skilled in 3D Modeling, ZBrush, Adobe Creative Suite, and Photography. Strong art and design professional, graduated with a masters degree from University of Utah's Entertainment Arts and Engineering program.
Lead art team in creating a cohesive style, for a procedural online multiplayer game, set in an exterior enviroment. Developed Visual aesthetic, and worked with designers and engineers to ensure art was integrated with gameplay. Built LOD systems, coded tech art solutions to procedural generation problems. Created Shaders/Materials, 3d Models, textures, as well as assisted with creating Level Design Pipeline, and assisted with Motion Capture.
Helped with with initial game development, through game design and concept art. Worked as a 3D modeler, creating environment assets. Worked as a contract artist near the end of the project to assist with troubleshooting Materials and Shaders as well as creating more environment models.
-Was pivotal in game design, as well as created a cohesive and cutting edge style for this mobile platformer.
-Managed small team of artist to create over 50 kit-bashed levels.
-Trained artists in creating environment kits.
-Created game with Next-Gen graphics in Unity that runs on a mobile device.
Assisted in development of 3D modeling pipeline using current gen tools, Such as Maya and Quixel Suite, as well as Creating 3D assets for their flight simulation products.
Teach students the complete modeling pipeline using Autodesk Maya.
Worked to develop Micropublications, for Individual clients.